Intramurals Recreation

Rules

Flag Football Rules

For clarification, illegal equipment consists of:

A. Headwear containing any hard, unyielding, stiff material, including billed hats, or items containing exposed knots.

B. Jewelry.

C. Pads or braces worn above the waist.

D. Shoes with metal, ceramic, screw-in, or detachable cleats. EXCEPTION: Screwin cleats are allowed if the screw is part of the cleat.

E. Shirts or jerseys that do not remain tucked in. Any hood on a coat, sweatshirt, or shirt that does not remain tucked in.

F. Pants or shorts with any belt(s), belt loop(s), pockets(s), or exposed drawstring(s).

G. Leg and knee braces made of hard, unyielding material, unless covered on both sides and all edges overlapped.

H. Any slippery or sticky foreign substance on any equipment or exposed part of the body.

I. Exposed metal on clothes or person.

J. Towels attached at the player's waist.

NUMBER OF PLAYERS: Each team should start the game with 7 players; a minimum of 5 is needed to avoid a forfeit. A player  may play on only one team per sport. Please check the Rules of Eligibility for all other rules concerning Intramural Sports.

SUBSTITUTIONS:  Substitutions are only allowed on change of possession or in case of injury.

LENGTH OF GAME: Time will be 40 minutes running time except for the final two minutes of each half. 20 minute half's followed  by a 5 minute halftime. The clock will stop after every play in the final two minutes of each half.

EACH TEAM IS ALLOWED 2 TIMEOUTS PER HALF.

FIELD OF PLAY: The field will consist of the width of the field being approximately 50 yards. The end zones will consist of each sideline. A touchdown shall be scored for the team which the ball legally belongs, when a down is completed and any part of the ball is on or behind the opponent's goal line.

MERCY RULE: If a team is 19 points or more ahead when the Referee announces the two-minute warning for the second half, the game shall be over. If a team scores during the last two minutes of the second half and that score creates a point differential of 19 or more points, the game shall end at that point.

OVERTIME (TIE GAME): If the game score is tied after regulation time, then a coin toss will determine who will get the ball & side. Each team will have the chance to score in series of four downs from the 10 yard line. If the score is still tied after each team has had a try (including a mandatory 2 point conversion), a second series is played, and so on until a winner is determined.

LINE OF SCRIMMAGE: The offensive team must have a minimum of 4 players (5 in Co-ed) set the line of scrimmage at the snap. Players in motion do not count as players on the line of scrimmage. Once the center has placed his hands on the ball no offensive player may enter the neutral zone. Following the ready for play whistle and until a legal snap, no defensive player may encroach, touch the ball, stand in, or in any other way interfere with the offensive team. Penalty - Dead Ball foul, encroachment, 5 yards from succeeding spot.

BACKWARD PASSES AND FUMBLES: Any ball that is fumbled during a down will be a live ball. A backward pass or fumble may be caught or intercepted by any player inbounds and advanced. A player may not intentionally throw a backward pass out of bounds to conserve time or to avoid being downed. This will be penalized as an Illegal pass: loss of 5 yards, loss of down and the clock will start on the ready for play. Once a ball has touched the ground the ball is considered dead.

FORWARD PASSES AND INTERCEPTIONS: If a player is in the air attempting to catch a ball, the player must contact the ground with at least one foot in-bounds with the ball in their possession prior to going out of bounds, unless contact by an opponent causes the player to first touch out-of -bounds. If possession of the ball is lost simultaneously when they hit the ground, it is not a catch. If a forward pass is caught simultaneously by members of opposing teams, the ball is dead at that spot and belongs to the team that snapped the ball.

PASS INTERFERENCE: Any contact that, in the view of the official, interferes with the attempt to catch a pass (offensive or defensive player) is pass interference unless, in the view of the official, it occurs when two or more eligible receivers make a simultaneous and bona fide attempt to reach, catch, or bat a pass. It is also pass interference if an eligible receiver is deflagged or touched prior to touching the ball on a pass thrown beyond the offense's line of scrimmage. If the pass interference by the defense is intentional and/or unsportsmanlike, the defense may be penalized an additional 10 yards.

SCORING:

Touchdowns = 6 points

Extra Points = 1 point if successful from the 3 yard line

Extra Points = 2 points if successful from the 10 yard line

Safety = 2 points

Once a team has made their choice on the extra point, they can only change their decision by taking a time-out.

SAFETY: If a player carries the ball across the goal line they are defending and the ball becomes dead while in their team's possession, it is a safety. If a team commits a foul in the end zone where the spot of enforcement is designated as the spot of the foul, it will be declared a safety. A team recording a safety will receive two points, and the ball shall be snapped by the scoring team at their own 14-yard-line, unless moved by penalty.

Exception- Momentum Rule - When a player intercepts a forward pass or catches a scrimmage kick between their five yard line and their goal line and their momentum carries them into the end zone where the ball becomes dead, the ball will belong to the receiving team at the spot of the catch or reception.

PERSONAL FOULS: Any act listed below or any other act of unnecessary roughness is a personal foul. Players shall not :

  • Punch, strike, strip, steal, or attempt to steal the ball from a player in possession.
  • Trip an opponent.
  • Contact an opponent who is on the ground.
  • Throw the runner to the ground.
  • Hurdle another player.
  • Contact an opponent either before or after the ball is declared dead.
  • Make any contact with an opponent that is deemed unnecessary.
  • Deliberately drive or run into a defensive player.
  • Clip an opponent.
  • Position themselves on the shoulders of a teammate or opponent to gain an advantage.
  • Tackle the runner. (warrants ejection)

SCREEN BLOCKING: Legally obstructing an opponent without using any part of the body to initiate contact. Screen blocking shall take place without contact. The blocker shall have their hands and arms at their sides or behind their back. A screen blocker cannot use their hands, arms, elbows, legs or body to initiate contact. If they do use contact it will be called a Personal Foul.

Screen blockers may not:

  • Take a position closer than a normal step when behind a stationary opponent.
  • Make contact when assuming a position at the side or in front of a stationary opponent.
  • Take a position so close to an opponent that they cannot avoid contact by stopping or changing direction.

STIFF ARMING: Stiff arming is not allowed; a personal foul will be called, and if warranted an unsportsmanlike conduct or

ejection will result.

OBSTRUCTING THE RUNNER: A defensive player shall not hold, grasp, or obstruct the forward progress of the runner when attempting to remove the flag belt.

THE FLAG BELT: All shirts must be tucked in, and are not permitted to hang over the flag belt. Should a player loose their flag belt legally or illegally during a down and should that player gain possession of a live ball, that player will be considered down when a legal tag (one hand touched by the defense between the shoulders and knees, including the hand and arm) is made. When a player scores they must immediately raise their hands and allow an official to remove their flag belt. This is done to insure that the flag belt has not been illegally secured. If the belt has been illegally secured the score is disallowed, the player ejected and a 10 yard Unsportsmanlike Conduct penalty will be administered from the previous spot. Players must have possession of the ball before they can legally be deflagged. It is illegal for a defensive player to intentionally pull a flag from an offensive player who is not in possession of the ball. In cases where a flag belt is removed illegally, play should continue with the option of the penalty of the play

(Penalty: Personal foul, 10 yards).

GUARDING THE FLAG BELT: Runners shall not flag guard by using any part of the body or ball to deny the opportunity for an opponent to pull or remove the flag belt. Flag guarding includes but is not limited to:

  • Swinging the hand or arm over the flag belt to prevent an opponent from deflagging.
  • Placing the ball in possession over the flag belt to prevent an opponent from deflagging.
  • Lowering the shoulders in such a manner that flag guards.

OFFICIAL'S AUTHORITY: An official assumes authority 15 minutes prior to the scheduled game time, and until they have left the field. The officials have the authority to rule on any situation not specifically covered in the rules. His/her decision is final, unless ruled otherwise by the supervisor on duty or the Director of Intramural Sports. The official has the right to eject players or have them sit out of part or all of the game. Fans, coaches, and spectators are a part of a team and any fouls they commit will go against their team.

GAME TIME RULES: Teams will be penalized 6 points if they are not ready within 10 minutes of game time. If a team is more than 20 minutes late, they will suffer a forfeit.

RULES ARE SUBJECT TO CHANGE AT ANY TIME.

All final decisions to eligibility rules will be at the discretion of the Office of Intramurals and Recreation.

FURTHER QUESTIONS OR COMMENTS MAY BE DIRECTED TO:

Jay Sgaramella, Assistant Director Recreation, Intramurals and Event Management

Phone:908-737-0611 • Fax:908-737-0605

E-mail: sgaramej@kean.edu



Announcements

 

 

 

Recreation Classes: all classes at held in room D170

FIT TO BE KEAN CLUB - Thursdays 3:30-4:30

Women's self defense SPRING 2012 TBA

Lunch time Yoga Tuesday&Thursday 12:00PM-1:00PM

Afternoon Yoga Monday 3PM-4PM &Wednesday 4:30PM-5:30PM

Zumba  WILL RETURN FALL 2012 SEMESTER

Attention All Alumni:  Kean University is now offering
memberships to all alumni.  For more information click here.


*** Gym availability based on athletic teams use of the facility***   

Open Gym- D'Angola Gym (gym will be CLOSED during games,

Class time and inclement Weather for team practices)

Monday thru Thursday

Friday

Sat

CLOSED

Sun

CLOSED 

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Hours of Operation

SPRING 2012 HOURS
Beginning January 20th

Fitness Center

Monday 12:30PM-10:00PM
Tuesday 11:00AM-10:00PM
Wednesday

9:30AM-10:00PM

Thursday 12:30PM-10:00PM
Friday 11:00AM-4:00PM
Saturday 12:00PM-4:00PM
Sunday 4:00PM-10:00PM

Pool

Monday 12:30PM-10:00PM
Tuesday

8:00AM-10:00PM

Wednesday 11:00AM-10:00PM
Thursday 8:00AM-1:30PM & 4:30PM-10:00PM
Friday 12:30PM-4:00PM
Saturday CLOSED
Sunday CLOSED

 

East Campus Fitness Center 
(open January 20th)

Monday thru Thursday......... 12pm-8pm

Friday ...................................12pm-4pm 

Field House Weight Room
(open January 20th)

Monday thru Thursday..........12pm-8pm

Friday....................................12pm-4pm 

** If you are a Student, Faculty/Staff member who is disabled and have questions regarding the fitness center and its equipment please see Jay Sgaramella Harwood rm 219 or ext 70611**


Playtex Fit Female of the Month